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Mathematics: What's the Big Idea?

Dadi aMano - Workshop #5

a dice game for any number of players



What You Need: 5 dice, paper and pencil to record score

How to Play: Take turns. Decide what score you're playing to (for example, 2000).

Your turn is a series of rolls.

  • Set aside the scoring dice, and roll the rest. (The first roll will contain all 5 dice.)
  • If all five dice are set aside, you get Dadi a Mano. Pick up all five dice and keep rolling.

There are two ways your turn can end:

  1. You roll and no dice score. You lose your entire score for this turn. Pass the dice to the next player.
  2. You decide not to roll again. Keep your score. Record it an pass the dice.

Scoring:

Note: Numbers listed in backets (e.g. [5]) refer to the numbers on the dice.

[1] = 100

[5]=50

[2] [2] [2] = 200

[3] [3] [3] = 300. etc.

BUT [1] [1] [1] = 900

Example:

You roll: [1] [2] [2] [5] [6]

You decide to score the [1] and the [5], for 150 points.

You roll the other three dice: [3] [5] [5] (previously set aside: [1] and [5])

The two fives are worth 100, so you set them aside for a total of 250. (Note: You now have set aside 3 [5]'s, but they don't vount as a triple -- 500 points-- because they weren't on the same roll.)

Only the [3] is left. You decide not to risk it, so you keep 250 points.

Your opponent takes a turn. When you get the dice back, you roll:

[1] [3] [3] [6] [6]

You save the [1] -- 100 points -- and roll four dice:

[2] [4] [5] [5] (previously set aside: [1]

You decide to set aside just one of the five (for 50 points, total 150) hoping for a better roll with three dice than two. You roll the three dice:

[4] [4] [4] (previously set aside: [1] [5])

Hooray! You get 400 points, plus your 150, for a total of 550 points. Since all fice dice are now set aside, you get Dadi a mano, so you get to roll a five:

[2] [3] [4] [6] [6]

Disaster! There's no score, so you lose the 550 points from this turn -- but not the 250 points from the previous turn.





Mathematics: What's the Big Idea?

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